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We will also explore the supporting inputs such as keyboards, pointers, Xbox controllers, and how to render the complete 3D scene using camera, sound, billboard, tessellation, post processors, and parallel libraries, along with supporting XAML. We would then explore Visual Studio Model editor for loading and editing your assets and learn how to render them with the Direct3D pipeline. You would be guided through the process of extending your framework to utilize the advantages of Direct3D 11.1. DirectX 11.1 Game Programming explores the techniques to set up a 3D multithreaded framework for metro style graphics programs. You would be guided through the new features of Direct3D along with XAML to build an extensible multithreaded framework for creating 3D applications and games on the Windows 8 metro style platform. DirectX 11.1 Game Programming is an introduction to creating interactive computer graphics and games, using Direct3D 11.1. DirectX 11.1 Game Programming brings unprecedented power and flexibility to programmers who want to excel in graphical programs. It’s designed to be more efficient, leverage the power of today’s multi-core processors, and provide support for sophisticated shading and texturing techniques such as tessellation. DirectX 11.1 includes numerous improvements from its previous version. DirectX is designed to create eye-popping 3-D visuals and immersive sound effects found in many of today’s PC games.
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